![]() | |||||||||||
• People • Events • Research • Publications • Videos • Software • External Links • Contact > Keynotes > Position Papers |
Shareable Interfaces for Learning Workshop 2008The Shareable Interfaces for Learning workshop was held in the innovative Sussex University Creativity Zone on the 11-12 September 2008. The aim was to draw together research on the design of shareable interfaces to support learning from researchers and practitioners working in areas such as psychology, education, computing, HCI and architecture. It followed on from the highly successful workshop on shareable interfaces held in 2007 at the Open University.Shareable interfaces are designed to support co-located collaboration. They include technologies such as interactive multi-touch whiteboards, walls and tables, tangibles, single display groupware or multiple personal devices used to interact with a shared representation. These technical innovations provide both opportunities and challenges to educators and designers who aim to design systems to support co-located collaborative learning. On the one hand, these technologies would intuitively seem to support collaborative activity better than the single user PC or the one-to-many PowerPoint presentation. On the other hand, there are few design frameworks or systematic evaluations of shareable technologies to guide their design and deployment. Experience has shown that investment in technology in educational settings can be problematic in the absence of clear guidelines about its best use. This workshop, sponsored by the ShareIT project drew together current themes and topics and address the potential of different sorts of shareable technologies for supporting co-located collaborative learning. The workshop featured 3 invited talks and several activity sessions to ground discussion and provide a shared focus. The invited speakers were:
Location Inqbate Creativity Zone Pevensey III Building University of Sussex Brighton, UK Date / Time 11 September 2008, 10 am – 12 September 2008, 3pm Organisers Amanda Harris and Nicola Yuill (Department of Psychology, University of Sussex, Brighton, UK) Paul Marshall, Eva Hornecker and Yvonne Rogers (Pervasive Interaction lab, The Open University, Milton Keynes, UK) KeynotesGround the Body to Unleash the Mind: Anchoring Techniques for Learners on the GoProfessor Edith Ackermann: Visiting scientist, MIT School of Architecture Today's children are spending more and more time, not in a specific location but on the move from one place to another. This presentation explores how the blending of mental, physical, and digital mobilities (prevailing in our culture) changes how today's children see themselves, relate to others, use space, and treat things. We identify new developmental tasks (challenges and opportunities) that require creative solutions on part of the children. We imagine activities, artifacts, and settings that support "mobile" play and learning (distant and virtual transactions) while, at the same time, fostering a sense of grounding, and belonging, and an appreciation of people and things at hand. In Edward Casey words "who we are is where we are and when we are". Question is: what kinds of here-and-there (places, thresholds, paths) and now-and-then (journeys, rhythms, cycles,) for learners on the go? Shareable Interfaces for Science Inquiry: A Technologist's Return to School Tom Moher: Associate Professor of Computer Science, Education, and Learning Sciences, University of Illinois at Chicago What should drive the design of learning technologies? Do we begin by focusing on the presumed affordances of technology to support learning, and run the risk of developing solutions to problems that don't exist? Or should we start by identifying learning objectives, standards, and persistent misconceptions, raising the potential for identifying technology needs that are either beyond our reach or that fail to leverage emerging technological capabilities? In this talk, I will describe the trajectory of a decade of research our group has undertaken in the development of classroom learning technologies designed to support science inquiry, and how the tension between these motivations has informed, challenged, and ultimately enriched that work. Interpersonal Computers for Higher Education Frédéric Kaplan: Ecole Polytechnique Fédérale de Lausanne I will explore the design and use of interpersonal computers for higher education through the discussion of three specific examples developed and tested in our lab—a table, a lamp and a robotic display. Research in collaborative learning invites us to consider two key features for the design of computers on which several persons can interact in the same place, at the same time. Such systems should permit fluid interactions among group members and not act as an obstacle to natural collaboration but also offer means to influence ongoing interactions: augmenting the frequency of conflicts, fostering elaborated explanations, supporting mutual understanding, etc. How can the same tool be sufficiently transparent to foster natural interaction dynamics and sufficiently present to shape group processes? These two contradictory goals act as guidelines for designing efficient interpersonal computers. Position PapersRepresentationCognitive and Pedagogical Benefits of Multimodal Tabletop Displays Anne Marie Piper, University of San Diego Tangible interface technology to aid collaboration in individuals with Autism Will Farr, University of Sussex Facilitating social interaction and awareness of a partner in children with Autistic Spectrum Conditions using a dual control paradigm - Separate Control of Shared Space (SCoSS) Samantha Holt, University of Sussex Representation relationships in tangible environments: Emergent themes for collaborative interaction Taciana Pontual Falcão, Sara Price, Jennifer Sheridan, George Roussos, London Knowledge Lab Communicating Emotional Experiences via a Shareable Interface Madeline Alsmeyer, University of Sussex Facilitating Better Discussion by Thought Swapping Margaret Dickey-Kurdziolek, Matt Schaefer, Deborah Tatar, Virgina Tech Games, Playfulness and Creativity Games consoles as shared interfaces: how can we investigatecollaborative learning? Ioanna Iacovides, The Open University Shareable Interfaces for the Promotion of Creativity in an Educational Environment Sara Jones, City University, Bob Fields, Middlesex University Designing of shareable interfaces to support co-located collaboration Shiran Moser, University of Southern Denmark Playful, Shareable and Creative - Three Examples for New Directions in User Interface Design Tanja Döring, Paul Holleis, Albrecht Schmidt, University of Duesburg-Essen The Augmented Knight's Castle: A Play Environment for Simultaneous and Co-Present Interaction and Playful Learning Steve Hinske, Raffael Bachmann, ETH Zürich Supporting the learning of programming in a social context with multi-player micro-games Madeline Alsmeyer, Judith Good, Katheringe Howland, Graham McAllister, Pablo Romero, Phil Watten, University of Sussex Approaches and Pedagogies Sharing Reflections: a collaborative exploration of place Matt Schaefer, Deborah Tatar, Virginia Tech Tabletop Computing as Educational Technology Jeff Rick, Sheep Dalton, Eva Hornecker, Paul Marshall, Nadia Pantidi, Richard Morris, Yvonne Rogers, The Open University; Will Farr, Rowanne Fleck, Amanda Harris, Nicola Yuill, University of Sussex Supporting children's collaborative learning interactions Nicola Yuill, Amanda Harris, Shems Marzouq, University of Sussex Designing Collaborative Tangible Spaces to Support Seamless Learning Marcelo Milrad, Växjö University Kinaesthetic and Collaborative Activities to Enhance Experience and Engagement among Secondary Mathematics Students Brock Craft, Phillip Kent, Nicolas van Labeke, London Knowledge Lab My-E: an online visual environment to support very young students to explore and express their own personal learning experiences Graham Hopkins, Futurelab Bristol From Standard Computers to Shareable Interfaces? In Search of Appropriate UIs for Group Learning Sara Streng, University of Munich Who are you? Awareness of task identity and status in shareable learning Anne Adams, The Open University Interaction Sustaining Engagement at Public Shared Interfaces Ann Morrson, Antti Salovaara, Helsinki Institute for Information Technology Sharing 3D Spaces: A summary of motion capture case studies showing the use of 3D shared spaces in face to face interaction Stuart Battersby, Patrick Healey, Queen Mary University of London Tabletop computers as Assistive Technology Jennifer George, Gilbert Cockton, University of Sunderland Supporting Emergency Management Training with Collaborative Technology Hannes Heller, Tommaso Piazza, Morten Fjeld, Chalmers University Presentation Tools That Support Learning Joel Lanir, Kellogg S. Booth, University of British Columbia Designing Interaction for Computer Musicians Chris Kiefer, University of Sussex | ||||||||||